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higher levels to get a competitive sport

in Team 30.01.2019 07:15
von zhouyueyue | 1.059 Beiträge

E-Sports Market Growth to be Fuelled Sales and Forecast by 2025
by satyam121 · November 2 Bo Jackson Royals Jersey , 2018


Market Overview:


E-sport is a type where sport enabled by electronic medium in which all the functions of the sport are performed through human-computer interface. E-Sports is allows users to practice different type of game aspects including ladder, tournament and league through single al E-Sports market聽size in 2017 USD XX million and it is expected that it will grow in the forecasted period with growing CAGR of XX% and by 2025 the market size of E-Sports will be USD XX million.


Market Dynamics:


E-Sports are simplified electronic system that are streamed on diverse platforms including social media, where as traditional sports are played through mediums such as radio, print& TV. Ability to stream on non-traditional platforms, advancements in gaming technologies George Brett Royals Jersey , increase in awareness about eSports due to attention given by worldwide publishers, investors & broadcasters and increase in number of eSports enthusiast are the major drivers responsible for growth of eSports market.


eSports are comprised of different communities and games. Performance of the eSport system depends on size, structure and idea behind the development of game. Operator do not have full control over the tournaments and leagues, as the goals of publisher differ from those of operator. Fraudulent betting is another challenge that can negatively affect the growth of eSports market.


Request For Report Sample:聽

Market Players:


Riot Games Inc., Hi Rez Stuidos Michael Saunders Jersey , Activision Blizzard Inc., Wargaming Public Co Ltd, Electronic Arts, Inc., GungHo Online Entertainment Inc. Ryan Goins Jersey , Kabam Inc., King Digital Entertainment PLC, Rovio Entertainment Ltd., Zynga Inc., Gamevil otherare some of the prominent players in the E-Sportsmarket.


Market Segmentation:


The E-Sportsmarket is classified on the basis of platform Wily Peralta Jersey , revenuesource, game, productand regions. On the basis of mode of platformthe E-Sportsmarket can be segmented into console and PC. PC captured most of the market share in the category in 2017, as PC based games are bigger and more powerful and than console


Further, on the basis of revenue source the E-Sportsmarket is divided into eSports betting & fantasy site Jason Vargas Jersey , ticket orship & advertising, amateur & micro tournament, prize pool and merchandising.


Moreover, on the basis of region the market is classified into North America, Europe Joakim Soria Jersey , Latin America, APAC and Middle East & Africa. North America is predictable to lead the E-Sportsmarket due to major players are from this ng demand for E-Sportsin Europe is increasing and is expected to contribute to the market growth. A primary growth factor is the introduction of advanced E-Sportstools by the players operating in the market.


Request For Report TOC:聽

Market segmented on the basis ofmode of revenue source:


E-Sports betting & fantasy site


Ticket sale


Ponsorship & advertising


Amateur & micro tournament


Prize pool


Merchandising


Market segmented on the basis of platform:


PC


Console


Market segmented on the basis of game:


Hardware


Software


Services


Market segmented on the basis of product:


Mice


Controller


Headset


Keyboard


Other


Market segmented on the basis of region:


North America


鈥?US


鈥?Canada


鈥?Mexico


Europe


鈥?UK


鈥?Germany


鈥?France


鈥?Rest of Europe


Asia-Pacific


鈥?China


鈥?Japan


鈥?India


鈥?Australia


鈥?Rest of Asia-Pacific


Latin America


鈥?Brazil


鈥?Rest of Latin America


Middle East and Africa (MEA)


鈥?South Africa


鈥?Saudi Arabia


鈥?Rest of MEA


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